liquidity_math.gno
14.13 Kb · 334 lines
1package gnsmath
2
3import (
4 ufmt "gno.land/p/nt/ufmt/v0"
5
6 "gno.land/p/gnoswap/consts"
7 i256 "gno.land/p/gnoswap/int256"
8 u256 "gno.land/p/gnoswap/uint256"
9)
10
11// computeLiquidityForAmount0 calculates the liquidity for a given amount of token0.
12//
13// This function computes the maximum possible liquidity that can be provided for `token0`
14// based on the provided price boundaries (sqrtRatioAX96 and sqrtRatioBX96) in Q64.96 format.
15//
16// Parameters:
17// - sqrtRatioAX96: *u256.Uint - The square root price at the lower tick boundary (Q64.96).
18// - sqrtRatioBX96: *u256.Uint - The square root price at the upper tick boundary (Q64.96).
19// - amount0: *u256.Uint - The amount of token0 to be converted to liquidity.
20//
21// Returns:
22// - *u256.Uint: The calculated liquidity, represented as an unsigned 128-bit integer (uint128).
23//
24// Panics:
25// - If the resulting liquidity exceeds the uint128 range, `SafeConvertToUint128` will trigger a panic.
26func computeLiquidityForAmount0(sqrtRatioAX96, sqrtRatioBX96, amount0 *u256.Uint) *u256.Uint {
27 sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
28 intermediate := u256.MulDiv(sqrtRatioAX96, sqrtRatioBX96, consts.Q96())
29
30 diff := u256.Zero().Sub(sqrtRatioBX96, sqrtRatioAX96)
31 if diff.IsZero() {
32 panic(newErrorWithDetail(
33 errLiquidityIdenticalTicks,
34 ufmt.Sprintf("sqrtRatioAX96 (%s) and sqrtRatioBX96 (%s) are identical", sqrtRatioAX96.ToString(), sqrtRatioBX96.ToString()),
35 ))
36 }
37 res := u256.MulDiv(amount0, intermediate, diff)
38 return SafeConvertToUint128(res)
39}
40
41// computeLiquidityForAmount1 calculates liquidity based on the provided token1 amount and price range.
42//
43// This function computes the liquidity for a given amount of token1 by using the difference
44// between the upper and lower square root price ratios. The calculation uses Q96 fixed-point
45// arithmetic to maintain precision.
46//
47// Parameters:
48// - sqrtRatioAX96: *u256.Uint - The square root ratio of price at the lower tick, represented in Q96 format.
49// - sqrtRatioBX96: *u256.Uint - The square root ratio of price at the upper tick, represented in Q96 format.
50// - amount1: *u256.Uint - The amount of token1 to calculate liquidity for.
51//
52// Returns:
53// - *u256.Uint: The calculated liquidity based on the provided amount of token1 and price range.
54//
55// Notes:
56// - The result is not directly limited to uint128, as liquidity values can exceed uint128 bounds.
57// - If `sqrtRatioAX96 == sqrtRatioBX96`, the function will panic due to division by zero.
58// - Q96 is a constant representing `2^96`, ensuring that precision is maintained during division.
59//
60// Panics:
61// - If the resulting liquidity exceeds the uint128 range, `SafeConvertToUint128` will trigger a panic.
62func computeLiquidityForAmount1(sqrtRatioAX96, sqrtRatioBX96, amount1 *u256.Uint) *u256.Uint {
63 sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
64
65 diff := u256.Zero().Sub(sqrtRatioBX96, sqrtRatioAX96)
66 if diff.IsZero() {
67 panic(newErrorWithDetail(
68 errLiquidityIdenticalTicks,
69 ufmt.Sprintf("sqrtRatioAX96 (%s) and sqrtRatioBX96 (%s) are identical", sqrtRatioAX96.ToString(), sqrtRatioBX96.ToString()),
70 ))
71 }
72 res := u256.MulDiv(amount1, consts.Q96(), diff)
73 return SafeConvertToUint128(res)
74}
75
76// GetLiquidityForAmounts calculates the maximum liquidity given the current price (sqrtRatioX96),
77// upper and lower price bounds (sqrtRatioAX96 and sqrtRatioBX96), and token amounts (amount0, amount1).
78//
79// This function evaluates how much liquidity can be obtained for specified amounts of token0 and token1
80// within the provided price range. It returns the lesser liquidity based on available token0 or token1
81// to ensure the pool remains balanced.
82//
83// Parameters:
84// - sqrtRatioX96: The current price as a square root ratio in Q64.96 format (*u256.Uint).
85// - sqrtRatioAX96: The lower bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
86// - sqrtRatioBX96: The upper bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
87// - amount0: The amount of token0 available to provide liquidity (*u256.Uint).
88// - amount1: The amount of token1 available to provide liquidity (*u256.Uint).
89//
90// Returns:
91// - *u256.Uint: The maximum possible liquidity that can be minted.
92//
93// Notes:
94// - The `Clone` method is used to prevent modification of the original values during computation.
95// - The function ensures that liquidity calculations handle edge cases when the current price
96// is outside the specified range by returning liquidity based on the dominant token.
97func GetLiquidityForAmounts(sqrtRatioX96, sqrtRatioAX96, sqrtRatioBX96, amount0, amount1 *u256.Uint) (liquidity *u256.Uint) {
98 sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
99
100 if sqrtRatioX96.Lte(sqrtRatioAX96) {
101 liquidity = computeLiquidityForAmount0(sqrtRatioAX96, sqrtRatioBX96, amount0)
102 } else if sqrtRatioX96.Lt(sqrtRatioBX96) {
103 liquidity0 := computeLiquidityForAmount0(sqrtRatioX96, sqrtRatioBX96, amount0)
104 liquidity1 := computeLiquidityForAmount1(sqrtRatioAX96, sqrtRatioX96, amount1)
105
106 if liquidity0.Lt(liquidity1) {
107 liquidity = liquidity0
108 } else {
109 liquidity = liquidity1
110 }
111 } else {
112 liquidity = computeLiquidityForAmount1(sqrtRatioAX96, sqrtRatioBX96, amount1)
113 }
114 return liquidity
115}
116
117// computeAmount0ForLiquidity calculates the required amount of token0 for a given liquidity level
118// within a specified price range (represented by sqrt ratios).
119//
120// This function determines the amount of token0 needed to provide a specified amount of liquidity
121// within a price range defined by sqrtRatioAX96 (lower bound) and sqrtRatioBX96 (upper bound).
122//
123// Parameters:
124// - sqrtRatioAX96: The lower bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
125// - sqrtRatioBX96: The upper bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
126// - liquidity: The liquidity to be provided (*u256.Uint).
127//
128// Returns:
129// - *u256.Uint: The amount of token0 required to achieve the specified liquidity level.
130//
131// Notes:
132// - This function assumes the price bounds are expressed in Q64.96 fixed-point format.
133// - The function returns 0 if the liquidity is 0 or the price bounds are invalid.
134// - Handles edge cases where sqrtRatioAX96 equals sqrtRatioBX96 by returning 0 (to prevent division by zero).
135func computeAmount0ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity *u256.Uint) *u256.Uint {
136 sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
137 if sqrtRatioAX96.IsZero() || sqrtRatioBX96.IsZero() || liquidity.IsZero() || sqrtRatioAX96.Eq(sqrtRatioBX96) {
138 return u256.Zero()
139 }
140
141 val1 := u256.Zero().Lsh(liquidity, Q96_RESOLUTION)
142 val2 := u256.Zero().Sub(sqrtRatioBX96, sqrtRatioAX96)
143
144 res := u256.MulDiv(val1, val2, sqrtRatioBX96)
145 res = res.Div(res, sqrtRatioAX96)
146
147 return res
148}
149
150// computeAmount1ForLiquidity calculates the required amount of token1 for a given liquidity level
151// within a specified price range (represented by sqrt ratios).
152//
153// This function determines the amount of token1 needed to provide liquidity between the
154// lower (sqrtRatioAX96) and upper (sqrtRatioBX96) price bounds. The calculation is performed
155// in Q64.96 fixed-point format, which is standard for many liquidity calculations.
156//
157// Parameters:
158// - sqrtRatioAX96: The lower bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
159// - sqrtRatioBX96: The upper bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
160// - liquidity: The liquidity amount to be used in the calculation (*u256.Uint).
161//
162// Returns:
163// - *u256.Uint: The amount of token1 required to achieve the specified liquidity level.
164//
165// Notes:
166// - This function handles edge cases where the liquidity is zero or when sqrtRatioAX96 equals sqrtRatioBX96
167// to prevent division by zero.
168// - The calculation assumes sqrtRatioAX96 is always less than or equal to sqrtRatioBX96 after the initial
169// ascending order sorting.
170func computeAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity *u256.Uint) *u256.Uint {
171 sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
172 if liquidity.IsZero() || sqrtRatioAX96.Eq(sqrtRatioBX96) {
173 return u256.Zero()
174 }
175
176 diff := u256.Zero().Sub(sqrtRatioBX96, sqrtRatioAX96)
177 res := u256.MulDiv(liquidity, diff, consts.Q96())
178
179 return res
180}
181
182// GetAmountsForLiquidity calculates the amounts of token0 and token1 required
183// to provide a specified liquidity within a price range.
184//
185// This function determines the quantities of token0 and token1 necessary to achieve
186// a given liquidity level, depending on the current price (sqrtRatioX96) and the
187// bounds of the price range (sqrtRatioAX96 and sqrtRatioBX96). The function returns
188// the calculated amounts of token0 and token1 as strings.
189//
190// If the current price is below the lower bound of the price range, only token0 is required.
191// If the current price is above the upper bound, only token1 is required. When the
192// price is within the range, both token0 and token1 are calculated.
193//
194// Parameters:
195// - sqrtRatioX96: The current price represented as a square root ratio in Q64.96 format (*u256.Uint).
196// - sqrtRatioAX96: The lower bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
197// - sqrtRatioBX96: The upper bound of the price range as a square root ratio in Q64.96 format (*u256.Uint).
198// - liquidity: The amount of liquidity to be provided (*u256.Uint).
199//
200// Returns:
201// - string: The calculated amount of token0 required to achieve the specified liquidity.
202// - string: The calculated amount of token1 required to achieve the specified liquidity.
203//
204// Notes:
205// - If liquidity is zero, the function returns "0" for both token0 and token1.
206// - The function guarantees that sqrtRatioAX96 is always the lower bound and
207// sqrtRatioBX96 is the upper bound by calling toAscendingOrder().
208// - Edge cases where the current price is exactly on the bounds are handled without division by zero.
209//
210// Example:
211// ```
212// amount0, amount1 := GetAmountsForLiquidity(
213//
214// u256.MustFromDecimal("79228162514264337593543950336"), // sqrtRatioX96 (1.0 in Q64.96)
215// u256.MustFromDecimal("39614081257132168796771975168"), // sqrtRatioAX96 (0.5 in Q64.96)
216// u256.MustFromDecimal("158456325028528675187087900672"), // sqrtRatioBX96 (2.0 in Q64.96)
217// u256.MustFromDecimal("1000000"), // Liquidity
218//
219// )
220//
221// println("Token0:", amount0, "Token1:", amount1)
222//
223// // Output:
224// Token0: 500000, Token1: 250000
225// ```
226func GetAmountsForLiquidity(sqrtRatioX96, sqrtRatioAX96, sqrtRatioBX96, liquidity *u256.Uint) (*u256.Uint, *u256.Uint) {
227 if liquidity.IsZero() {
228 return u256.Zero(), u256.Zero()
229 }
230
231 sqrtRatioAX96, sqrtRatioBX96 = toAscendingOrder(sqrtRatioAX96, sqrtRatioBX96)
232
233 amount0 := u256.Zero()
234 amount1 := u256.Zero()
235
236 if sqrtRatioX96.Lte(sqrtRatioAX96) {
237 amount0 = computeAmount0ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity)
238 } else if sqrtRatioX96.Lt(sqrtRatioBX96) {
239 amount0 = computeAmount0ForLiquidity(sqrtRatioX96, sqrtRatioBX96, liquidity)
240 amount1 = computeAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioX96, liquidity)
241 } else {
242 amount1 = computeAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity)
243 }
244
245 return amount0, amount1
246}
247
248// LiquidityMathAddDelta calculates the new liquidity by applying the delta liquidity to the current liquidity.
249// If delta liquidity is negative, it subtracts the absolute value of delta liquidity from the current liquidity.
250// If delta liquidity is positive, it adds the absolute value of delta liquidity to the current liquidity.
251//
252// Parameters:
253// - x: current liquidity as unsigned 256-bit integer
254// - y: delta liquidity as signed 256-bit integer (positive to add, negative to subtract)
255//
256// Returns the new liquidity as a uint256 value.
257//
258// Panics if x or y is nil, or if the operation would result in underflow or overflow.
259func LiquidityMathAddDelta(x *u256.Uint, y *i256.Int) *u256.Uint {
260 if x == nil || y == nil {
261 panic("liquidity_math: x or y is nil")
262 }
263
264 yAbs := y.Abs()
265
266 // Subtract or add based on the sign of y
267 if y.Lt(i256.Zero()) {
268 z := u256.Zero().Sub(x, yAbs)
269 if z.Gte(x) {
270 panic(ufmt.Sprintf(
271 "liquidity_math: underflow (x: %s, y: %s, z:%s)",
272 x.ToString(), y.ToString(), z.ToString()))
273 }
274 if z.Gt(consts.MaxUint128()) {
275 panic(ufmt.Sprintf(
276 "liquidity_math: result exceeds uint128 range (z: %s)",
277 z.ToString()))
278 }
279 return z
280 }
281
282 z := u256.Zero().Add(x, yAbs)
283 if z.Lt(x) {
284 panic(ufmt.Sprintf(
285 "liquidity_math: overflow (x: %s, y: %s, z:%s)",
286 x.ToString(), y.ToString(), z.ToString()))
287 }
288 if z.Gt(consts.MaxUint128()) {
289 panic(ufmt.Sprintf(
290 "liquidity_math: result exceeds uint128 range (z: %s)",
291 z.ToString()))
292 }
293 return z
294}
295
296// toAscendingOrder returns the two values in ascending order.
297func toAscendingOrder(a, b *u256.Uint) (*u256.Uint, *u256.Uint) {
298 if a.Gt(b) {
299 return b, a
300 }
301
302 return a, b
303}
304
305// SafeConvertToUint128 safely ensures a *u256.Uint value fits within the uint128 range.
306//
307// This function verifies that the provided unsigned 256-bit integer does not exceed the maximum value for uint128 (`2^128 - 1`).
308// If the value is within the uint128 range, it is returned as is; otherwise, the function triggers a panic.
309//
310// Parameters:
311// - value (*u256.Uint): The unsigned 256-bit integer to be checked.
312//
313// Returns:
314// - *u256.Uint: The same value if it is within the uint128 range.
315//
316// Panics:
317// - If the value exceeds the maximum uint128 value (`2^128 - 1`), the function will panic with a descriptive error
318// indicating the overflow and the original value.
319//
320// Notes:
321// - The constant `MAX_UINT128` is defined as `340282366920938463463374607431768211455` (the largest uint128 value).
322// - No actual conversion occurs since the function works directly with *u256.Uint types.
323//
324// Example:
325// validUint128 := SafeConvertToUint128(u256.MustFromDecimal("340282366920938463463374607431768211455")) // Valid
326// SafeConvertToUint128(u256.MustFromDecimal("340282366920938463463374607431768211456")) // Panics due to overflow
327func SafeConvertToUint128(value *u256.Uint) *u256.Uint {
328 if value.Gt(consts.MaxUint128()) {
329 panic(ufmt.Sprintf(
330 "%v: amount(%s) overflows uint128 range",
331 errLiquidityOverflow, value.ToString()))
332 }
333 return value
334}