eggling.gno
10.46 Kb Β· 381 lines
1// Package eggling is an on-chain egg incubator and creature collector.
2// Plant an egg, let it incubate for a minimum number of blocks, then Hatch
3// it: the longer you waited (and a little luck, seeded from the egg's own
4// history) decides the rarity of the creature you get. Train hatched
5// creatures to level them up. Unlike a tamagotchi there's nothing to feed
6// or lose to neglect β eggling is about patience and the luck of the
7// hatch, not survival.
8package eggling
9
10import (
11 "crypto/sha256"
12 "encoding/hex"
13 "sort"
14 "strconv"
15 "strings"
16
17 "chain/runtime"
18
19 "gno.land/p/nt/avl/v0"
20)
21
22// minIncubation is the minimum number of blocks an egg must sit before it
23// can hatch.
24const minIncubation int64 = 20
25
26// waitCap is the incubation-time bonus cap (in blocks) used by rarityTier,
27// so waiting forever doesn't guarantee a legendary β it just improves odds.
28const waitCap int64 = 200
29
30var speciesNames = [...]string{
31 "Slime", "Sprout", "Ember", "Pebble", "Breeze", "Glimmer", "Shade", "Coral",
32}
33
34var rarityNames = [...]string{"Common", "Uncommon", "Rare", "Legendary"}
35var rarityEmoji = [...]string{"βͺ", "π’", "π΅", "π‘"}
36
37// egg is the persisted record for one planted egg, hatched or not.
38type egg struct {
39 ID string
40 Owner address
41 PlantedAt int64
42 Hatched bool
43 Species string
44 RarityTier int
45 Name string
46 XP int
47 Level int
48}
49
50var (
51 eggs avl.Tree // id string -> *egg
52 nextID int
53 totalPlanted int
54 totalHatched int
55 rarityCounts [4]int
56)
57
58func get(id string) (*egg, bool) {
59 v := eggs.Get(id)
60 if v == nil {
61 return nil, false
62 }
63 return v.(*egg), true
64}
65
66// hashSeed hashes the given parts (joined with ":") to a deterministic hex
67// digest. Used to derive an egg's species and rarity roll from facts
68// already fixed at plant time, so nobody β not even the owner β can game
69// the outcome after the fact.
70func hashSeed(parts ...string) string {
71 sum := sha256.Sum256([]byte(strings.Join(parts, ":")))
72 return hex.EncodeToString(sum[:])
73}
74
75// seedBytes pulls the first two bytes out of a hex digest for use as two
76// independent 0-255 rolls (species pick, rarity roll).
77func seedBytes(seedHex string) (byte, byte) {
78 raw, err := hex.DecodeString(seedHex)
79 if err != nil || len(raw) < 2 {
80 return 0, 0
81 }
82 return raw[0], raw[1]
83}
84
85// rarityTier turns a 0-255 roll plus the blocks waited into a tier index
86// 0..3 (common..legendary). Waiting longer raises the effective score, so
87// patience improves your odds, but a bad roll can still land common even
88// after a long wait, and a lucky roll can hatch rare almost immediately.
89func rarityTier(roll uint8, waitBlocks int64) int {
90 bonus := waitBlocks
91 if bonus > waitCap {
92 bonus = waitCap
93 }
94 score := int(roll) + int(bonus)/2
95 switch {
96 case score >= 300:
97 return 3
98 case score >= 220:
99 return 2
100 case score >= 140:
101 return 1
102 default:
103 return 0
104 }
105}
106
107// plant is the non-crossing core of PlantEgg.
108func plant(owner address, height int64) *egg {
109 nextID++
110 id := strconv.Itoa(nextID)
111 e := &egg{ID: id, Owner: owner, PlantedAt: height}
112 eggs.Set(id, e)
113 totalPlanted++
114 return e
115}
116
117// PlantEgg starts incubating a new egg for the caller. Returns its ID.
118func PlantEgg(cur realm) string {
119 if !cur.IsCurrent() {
120 panic("spoofed realm")
121 }
122 e := plant(cur.Previous().Address(), runtime.ChainHeight())
123 return "π₯ planted egg #" + e.ID + " β incubate at least " +
124 strconv.Itoa(int(minIncubation)) + " blocks, then Hatch(\"" + e.ID + "\")"
125}
126
127// hatch is the non-crossing core of Hatch.
128func hatch(e *egg, height int64) string {
129 if e.Hatched {
130 panic("egg #" + e.ID + " already hatched into a " + e.Species)
131 }
132 wait := height - e.PlantedAt
133 if wait < minIncubation {
134 panic("egg #" + e.ID + " needs " + strconv.Itoa(int(minIncubation-wait)) + " more blocks to incubate")
135 }
136
137 seed := hashSeed(e.ID, e.Owner.String(), strconv.FormatInt(e.PlantedAt, 10))
138 rarityRoll, speciesRoll := seedBytes(seed)
139 tier := rarityTier(rarityRoll, wait)
140 species := speciesNames[int(speciesRoll)%len(speciesNames)]
141
142 e.Hatched = true
143 e.Species = species
144 e.RarityTier = tier
145 e.Name = species
146 e.Level = 1
147 rarityCounts[tier]++
148 totalHatched++
149
150 return rarityEmoji[tier] + " egg #" + e.ID + " hatched into a " + rarityNames[tier] + " " + species + "!"
151}
152
153// Hatch hatches an incubated egg the caller owns.
154func Hatch(cur realm, id string) string {
155 if !cur.IsCurrent() {
156 panic("spoofed realm")
157 }
158 e, ok := get(id)
159 if !ok {
160 panic("no such egg #" + id)
161 }
162 if e.Owner != cur.Previous().Address() {
163 panic("only the owner can hatch egg #" + id)
164 }
165 return hatch(e, runtime.ChainHeight())
166}
167
168// train is the non-crossing core of Train.
169func train(e *egg) string {
170 if !e.Hatched {
171 panic("egg #" + e.ID + " hasn't hatched yet")
172 }
173 e.XP += 10
174 newLevel := e.XP/50 + 1
175 leveled := newLevel > e.Level
176 e.Level = newLevel
177
178 msg := e.Name + " gained 10 XP (" + strconv.Itoa(e.XP) + " total)"
179 if leveled {
180 msg += " and reached level " + strconv.Itoa(e.Level) + "!"
181 }
182 return msg
183}
184
185// Train gives a hatched creature the caller owns some experience, leveling
186// it up every 50 XP.
187func Train(cur realm, id string) string {
188 if !cur.IsCurrent() {
189 panic("spoofed realm")
190 }
191 e, ok := get(id)
192 if !ok {
193 panic("no such egg #" + id)
194 }
195 if e.Owner != cur.Previous().Address() {
196 panic("only the owner can train egg #" + id)
197 }
198 return train(e)
199}
200
201// rename is the non-crossing core of Rename.
202func rename(e *egg, name string) string {
203 if !e.Hatched {
204 panic("egg #" + e.ID + " hasn't hatched yet β nothing to name")
205 }
206 name = strings.TrimSpace(name)
207 if name == "" {
208 panic("name cannot be empty")
209 }
210 old := e.Name
211 e.Name = name
212 return old + " renamed to " + name
213}
214
215// Rename gives a hatched creature the caller owns a custom name.
216func Rename(cur realm, id string, name string) string {
217 if !cur.IsCurrent() {
218 panic("spoofed realm")
219 }
220 e, ok := get(id)
221 if !ok {
222 panic("no such egg #" + id)
223 }
224 if e.Owner != cur.Previous().Address() {
225 panic("only the owner can rename egg #" + id)
226 }
227 return rename(e, name)
228}
229
230// escapeInline neutralizes markdown-active characters in untrusted text
231// before it's embedded inline in Render output.
232func escapeInline(s string) string {
233 r := strings.NewReplacer(
234 "\\", "\\\\",
235 "`", "\\`",
236 "*", "\\*",
237 "_", "\\_",
238 "[", "\\[",
239 "]", "\\]",
240 "|", "\\|",
241 )
242 return r.Replace(s)
243}
244
245func shortAddr(a address) string {
246 s := a.String()
247 if len(s) > 12 {
248 return s[:8] + "β¦" + s[len(s)-4:]
249 }
250 return s
251}
252
253// byIDNumeric orders eggs by their numeric ID, ascending.
254type byIDNumeric []*egg
255
256func (r byIDNumeric) Len() int { return len(r) }
257func (r byIDNumeric) Swap(i, j int) { r[i], r[j] = r[j], r[i] }
258func (r byIDNumeric) Less(i, j int) bool {
259 a, _ := strconv.Atoi(r[i].ID)
260 b, _ := strconv.Atoi(r[j].ID)
261 return a < b
262}
263
264func allEggs() []*egg {
265 var rows []*egg
266 eggs.Iterate("", "", func(_ string, v any) bool {
267 rows = append(rows, v.(*egg))
268 return false
269 })
270 sort.Stable(byIDNumeric(rows))
271 return rows
272}
273
274func renderHome() string {
275 var b strings.Builder
276 b.WriteString("# π₯ Eggling\n\n")
277 b.WriteString("An on-chain egg incubator. `PlantEgg()` to start one, wait at least " +
278 strconv.Itoa(int(minIncubation)) + " blocks, then `Hatch(id)` β the longer you " +
279 "waited (plus a little sealed-in luck) decides the rarity of the creature you get. " +
280 "`Train(id)` levels a hatched creature up; `Rename(id, name)` gives it a name.\n\n")
281
282 b.WriteString("- Eggs planted: " + strconv.Itoa(totalPlanted) + "\n")
283 b.WriteString("- Creatures hatched: " + strconv.Itoa(totalHatched) + "\n")
284 if totalHatched > 0 {
285 for tier := 3; tier >= 0; tier-- {
286 if rarityCounts[tier] > 0 {
287 b.WriteString(" - " + rarityEmoji[tier] + " " + rarityNames[tier] + ": " +
288 strconv.Itoa(rarityCounts[tier]) + "\n")
289 }
290 }
291 }
292
293 rows := allEggs()
294 b.WriteString("\n## Eggs\n\n")
295 if len(rows) == 0 {
296 b.WriteString("_None planted yet. Be the first!_\n")
297 return b.String()
298 }
299
300 b.WriteString("| ID | Owner | Status | Level |\n")
301 b.WriteString("| :--- | :--- | :--- | ---: |\n")
302 for _, e := range rows {
303 status := "π₯ incubating"
304 level := "-"
305 if e.Hatched {
306 status = rarityEmoji[e.RarityTier] + " " + escapeInline(e.Name) + " (" + rarityNames[e.RarityTier] + " " + e.Species + ")"
307 level = strconv.Itoa(e.Level)
308 }
309 b.WriteString("| #" + e.ID + " | `" + shortAddr(e.Owner) + "` | " + status + " | " + level + " |\n")
310 }
311 b.WriteString("\n_View a single egg at this realm's path plus its ID (e.g. `.../eggling:3`), " +
312 "or one owner's eggs plus their address._\n")
313 return b.String()
314}
315
316func renderEgg(id string, height int64) string {
317 e, ok := get(id)
318 if !ok {
319 return "# Egg #" + escapeInline(id) + "\n\nNo such egg.\n"
320 }
321
322 var b strings.Builder
323 if !e.Hatched {
324 wait := height - e.PlantedAt
325 b.WriteString("# π₯ Egg #" + e.ID + "\n\n")
326 b.WriteString("- Owner: `" + e.Owner.String() + "`\n")
327 b.WriteString("- Planted at block: " + strconv.FormatInt(e.PlantedAt, 10) + "\n")
328 if wait < minIncubation {
329 b.WriteString("- Ready to hatch in: " + strconv.FormatInt(minIncubation-wait, 10) + " more blocks\n")
330 } else {
331 b.WriteString("- Ready to hatch now β call `Hatch(\"" + e.ID + "\")`\n")
332 }
333 return b.String()
334 }
335
336 b.WriteString("# " + rarityEmoji[e.RarityTier] + " " + e.Name + "\n\n")
337 b.WriteString("- Owner: `" + e.Owner.String() + "`\n")
338 b.WriteString("- Species: " + e.Species + "\n")
339 b.WriteString("- Rarity: " + rarityNames[e.RarityTier] + "\n")
340 b.WriteString("- Level: " + strconv.Itoa(e.Level) + " (" + strconv.Itoa(e.XP) + " XP)\n")
341 return b.String()
342}
343
344func renderOwner(rawAddr string) string {
345 owner := address(strings.TrimSpace(rawAddr))
346 safe := escapeInline(owner.String())
347
348 var b strings.Builder
349 b.WriteString("# Eggs owned by " + safe + "\n\n")
350
351 found := false
352 for _, e := range allEggs() {
353 if e.Owner != owner {
354 continue
355 }
356 found = true
357 if e.Hatched {
358 b.WriteString("- #" + e.ID + ": " + rarityEmoji[e.RarityTier] + " " + escapeInline(e.Name) +
359 " β " + rarityNames[e.RarityTier] + " " + e.Species + ", level " + strconv.Itoa(e.Level) + "\n")
360 } else {
361 b.WriteString("- #" + e.ID + ": π₯ incubating\n")
362 }
363 }
364 if !found {
365 b.WriteString("_No eggs found for this address._\n")
366 }
367 return b.String()
368}
369
370// Render shows the full egg list at "", a single egg's detail when path is
371// a numeric ID, or one owner's eggs when path is a bech32 address.
372func Render(path string) string {
373 path = strings.TrimPrefix(strings.TrimSpace(path), "/")
374 if path == "" {
375 return renderHome()
376 }
377 if _, err := strconv.Atoi(path); err == nil {
378 return renderEgg(path, runtime.ChainHeight())
379 }
380 return renderOwner(path)
381}